Co-opterpillar
A cooperative racing game with custom-made buttons
Co-Opterpillar Overview:
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A cooperative racing game with custom-made foot controllers built using cardboard, foil, and 2 Makey-Makey button kits.
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5-person development team (2 programmers, 2 artists, 1 sound designer)
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I personally focused on controller design, controller installation, and project production/management
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Co-Opterpillar was ultimately selected for showcase at the ETC Fall Festival and hosted over 250 guests
Creative Goal:
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Capture the fun of collective chaos and teamwork through vigorous physical exertion. Success would be if we could make people laugh as much as they do in a 3-legged race.
Process over 5 weeks:
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Week 1: Early research and development of 2 separate ideas
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Week 2: Focus on cooperative movement with physical buttons
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Week 3: Improving physical buttons and on-screen feedback
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Week 4: Improving physical buttons and wires. Deploying theming (i.e. hats, antennae, ponchos)
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Week 5: Installing buttons and wires. Theming room.
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Discovering that the buttons work through static electricity
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Design Tools used
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Frequent playtesting and iteration of controller design, tutorials, map layout, menus, and theming
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Incorporating and designing around physical comfort (both by making the controllers easier to use and by making the map shorter)
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Early research into alternative design paths
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Moving from working prototype to working prototype, pivoting as necessary (agile)
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Chasing the fun had by the team and by players
Production Tools used
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Agile-based feature lists that are agreed upon by the team for the next build version
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Collective brainstorming to find an idea everyone could be excited by
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Letting teammates agree on deadlines and the order they want to perform tasks
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Consulting experts for help with buttons
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resident electrical engineer David Purta
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Facilitating communication between teammates of different disciplines, languages, and cultures
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Prioritizing key features and functionality over others
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(e.g. leg animations and UI are more important than waterfall effects)
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Future Features
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Improve hardware (buttons, wires, etc)
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or use pre-made buttons
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Incorporate rubbing shoes on carpet (to make shoes impact static electric field of buttons easier) into the theme of the game
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Design a better tutorial/on-boarding speech about how to turn each player's individual body part
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Enforce healthier work hours